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GeForce 8600 GT 512MB DDR2 vs Radeon Vega Frontier Edition

Intro

The GeForce 8600 GT 512MB DDR2 has clock speeds of 540 MHz on the GPU, and 400 MHz on the 512 MB of DDR2 RAM. It features 32 SPUs as well as 16 TAUs and 8 ROPs.

Compare those specifications to the Radeon Vega Frontier Edition, which uses a 14 nm design. AMD has set the core frequency at 1382 MHz. The HBM2 memory is set to run at a frequency of 1890 MHz on this specific model. It features 4096 SPUs as well as 256 Texture Address Units and 64 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 512MB DDR2 47 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 253 Watts (538%)

Memory Bandwidth

Performance-wise, the Radeon Vega Frontier Edition should theoretically be much superior to the GeForce 8600 GT 512MB DDR2 overall. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
GeForce 8600 GT 512MB DDR2 12800 MB/sec
Difference: 482652 (3771%)

Texel Rate

The Radeon Vega Frontier Edition is much (more or less 3995%) more effective at texture filtering than the GeForce 8600 GT 512MB DDR2. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
GeForce 8600 GT 512MB DDR2 8640 Mtexels/sec
Difference: 345152 (3995%)

Pixel Rate

The Radeon Vega Frontier Edition is quite a bit (approximately 1947%) more effective at AA than the GeForce 8600 GT 512MB DDR2, and also should be capable of handling higher resolutions without losing too much performance. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
GeForce 8600 GT 512MB DDR2 4320 Mpixels/sec
Difference: 84128 (1947%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8600 GT 512MB DDR2 Radeon Vega Frontier Edition
Manufacturer nVidia AMD
Year April 2007 June 2017
Code Name G84 Vega 10 XTX
Memory 512 MB 16384 MB
Core Speed 540 MHz 1382 MHz
Memory Speed 800 MHz 1890 MHz
Power (Max TDP) 47 watts 300 watts
Bandwidth 12800 MB/sec 495452 MB/sec
Texel Rate 8640 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 32 4096
Texture Mapping Units 16 256
Render Output Units 8 64
Bus Type DDR2 HBM2
Bus Width 128-bit 2048-bit
Fab Process 80 nm 14 nm
Transistors 289 million 12500 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the interface width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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