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Radeon RX 580 vs Radeon Vega Frontier Edition

Intro

The Radeon RX 580 comes with a GPU clock speed of 1257 MHz, and the 8192 MB of GDDR5 memory runs at 2000 MHz through a 256-bit bus. It also is made up of 2304 Stream Processors, 144 TAUs, and 32 ROPs.

Compare all of that to the Radeon Vega Frontier Edition, which has a core clock speed of 1382 MHz and a HBM2 memory speed of 1890 MHz. It also features a 2048-bit memory bus, and makes use of a 14 nm design. It features 4096 SPUs, 256 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon Vega Frontier Edition 21379 points
Radeon RX 580 13630 points
Difference: 7749 (57%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 580 185 Watts
Radeon Vega Frontier Edition 300 Watts
Difference: 115 Watts (62%)

Memory Bandwidth

Theoretically, the Radeon Vega Frontier Edition should perform a lot faster than the Radeon RX 580 overall. (explain)

Radeon Vega Frontier Edition 495452 MB/sec
Radeon RX 580 262144 MB/sec
Difference: 233308 (89%)

Texel Rate

The Radeon Vega Frontier Edition will be a lot (more or less 95%) better at texture filtering than the Radeon RX 580. (explain)

Radeon Vega Frontier Edition 353792 Mtexels/sec
Radeon RX 580 181008 Mtexels/sec
Difference: 172784 (95%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon Vega Frontier Edition is a better choice, by a large margin. (explain)

Radeon Vega Frontier Edition 88448 Mpixels/sec
Radeon RX 580 40224 Mpixels/sec
Difference: 48224 (120%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon RX 580

Amazon.com

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Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon RX 580 Radeon Vega Frontier Edition
Manufacturer AMD AMD
Year April 2017 June 2017
Code Name Polaris 20 Vega 10 XTX
Memory 8192 MB 16384 MB
Core Speed 1257 MHz 1382 MHz
Memory Speed 8000 MHz 1890 MHz
Power (Max TDP) 185 watts 300 watts
Bandwidth 262144 MB/sec 495452 MB/sec
Texel Rate 181008 Mtexels/sec 353792 Mtexels/sec
Pixel Rate 40224 Mpixels/sec 88448 Mpixels/sec
Unified Shaders 2304 4096
Texture Mapping Units 144 256
Render Output Units 32 64
Bus Type GDDR5 HBM2
Bus Width 256-bit 2048-bit
Fab Process 14 nm 14 nm
Transistors 5700 million 12500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transferred over the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Radeon RX 580

Amazon.com

Check prices at:

Radeon Vega Frontier Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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