Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 9600 GSO 384MB vs GeForce GT 1030

Intro

The GeForce 9600 GSO 384MB has a core clock frequency of 550 MHz and a GDDR3 memory frequency of 800 MHz. It also makes use of a 192-bit memory bus, and makes use of a 65 nm design. It features 96 SPUs, 48 Texture Address Units, and 12 Raster Operation Units.

Compare all that to the GeForce GT 1030, which comes with a GPU core clock speed of 1265 MHz, and 2048 MB of GDDR5 memory running at 1502 MHz through a 64-bit bus. It also is made up of 384 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 1030 30 Watts
GeForce 9600 GSO 384MB 84 Watts
Difference: 54 Watts (180%)

Memory Bandwidth

As far as performance goes, the GeForce GT 1030 should in theory be a lot better than the GeForce 9600 GSO 384MB overall. (explain)

GeForce GT 1030 49152 MB/sec
GeForce 9600 GSO 384MB 38400 MB/sec
Difference: 10752 (28%)

Texel Rate

The GeForce GT 1030 is quite a bit (approximately 53%) faster with regards to anisotropic filtering than the GeForce 9600 GSO 384MB. (explain)

GeForce GT 1030 40480 Mtexels/sec
GeForce 9600 GSO 384MB 26400 Mtexels/sec
Difference: 14080 (53%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GT 1030 is a better choice, and very much so. (explain)

GeForce GT 1030 20240 Mpixels/sec
GeForce 9600 GSO 384MB 6600 Mpixels/sec
Difference: 13640 (207%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GSO 384MB

Amazon.com

GeForce GT 1030

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GSO 384MB GeForce GT 1030
Manufacturer nVidia nVidia
Year May 2008 May 2017
Code Name G92 GP108-300
Memory 384 MB 2048 MB
Core Speed 550 MHz 1265 MHz
Memory Speed 1600 MHz 6008 MHz
Power (Max TDP) 84 watts 30 watts
Bandwidth 38400 MB/sec 49152 MB/sec
Texel Rate 26400 Mtexels/sec 40480 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 20240 Mpixels/sec
Unified Shaders 96 384
Texture Mapping Units 48 32
Render Output Units 12 16
Bus Type GDDR3 GDDR5
Bus Width 192-bit 64-bit
Fab Process 65 nm 16 nm
Transistors 754 million 3300 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO 384MB

Amazon.com

GeForce GT 1030

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield