Compare any two graphics cards:
GeForce 9600 GSO 384MB vs GeForce GT 1030
IntroThe GeForce 9600 GSO 384MB comes with core speeds of 550 MHz on the GPU, and 800 MHz on the 384 MB of GDDR3 memory. It features 96 SPUs along with 48 Texture Address Units and 12 Rasterization Operator Units.Compare those specifications to the GeForce GT 1030, which comes with a clock speed of 1265 MHz and a GDDR5 memory frequency of 1502 MHz. It also uses a 64-bit memory bus, and makes use of a 16 nm design. It is made up of 384 SPUs, 32 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 1030 should theoretically be quite a bit faster than the GeForce 9600 GSO 384MB in general. (explain)
Texel RateThe GeForce GT 1030 will be a lot (more or less 53%) faster with regards to anisotropic filtering than the GeForce 9600 GSO 384MB. (explain)
Pixel RateThe GeForce GT 1030 should be quite a bit (more or less 207%) faster with regards to anti-aliasing than the GeForce 9600 GSO 384MB, and will be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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