Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 9600 GSO 512MB vs GeForce GT 1030

Intro

The GeForce 9600 GSO 512MB makes use of a 65/55 nm design. nVidia has set the core frequency at 650 MHz. The GDDR3 memory works at a speed of 900 MHz on this particular card. It features 96 SPUs as well as 48 Texture Address Units and 16 Rasterization Operator Units.

Compare those specs to the GeForce GT 1030, which comes with a GPU core clock speed of 1265 MHz, and 2048 MB of GDDR5 RAM set to run at 1502 MHz through a 64-bit bus. It also features 384 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 1030 30 Watts
GeForce 9600 GSO 512MB 90 Watts
Difference: 60 Watts (200%)

Memory Bandwidth

In theory, the GeForce 9600 GSO 512MB should perform just a bit faster than the GeForce GT 1030 in general. (explain)

GeForce 9600 GSO 512MB 57600 MB/sec
GeForce GT 1030 49152 MB/sec
Difference: 8448 (17%)

Texel Rate

The GeForce GT 1030 is a lot (approximately 30%) faster with regards to AF than the GeForce 9600 GSO 512MB. (explain)

GeForce GT 1030 40480 Mtexels/sec
GeForce 9600 GSO 512MB 31200 Mtexels/sec
Difference: 9280 (30%)

Pixel Rate

The GeForce GT 1030 is a lot (approximately 95%) faster with regards to full screen anti-aliasing than the GeForce 9600 GSO 512MB, and also should be able to handle higher screen resolutions better. (explain)

GeForce GT 1030 20240 Mpixels/sec
GeForce 9600 GSO 512MB 10400 Mpixels/sec
Difference: 9840 (95%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GSO 512MB

Amazon.com

Check prices at:

GeForce GT 1030

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GSO 512MB GeForce GT 1030
Manufacturer nVidia nVidia
Year October 2008 May 2017
Code Name G94a/b GP108-300
Memory 512 MB 2048 MB
Core Speed 650 MHz 1265 MHz
Memory Speed 1800 MHz 6008 MHz
Power (Max TDP) 90 watts 30 watts
Bandwidth 57600 MB/sec 49152 MB/sec
Texel Rate 31200 Mtexels/sec 40480 Mtexels/sec
Pixel Rate 10400 Mpixels/sec 20240 Mpixels/sec
Unified Shaders 96 384
Texture Mapping Units 48 32
Render Output Units 16 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit 64-bit
Fab Process 65/55 nm 16 nm
Transistors 505 million 3300 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO 512MB

Amazon.com

Check prices at:

GeForce GT 1030

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield