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GeForce GT 1030 vs Radeon HD 4790

Intro

The GeForce GT 1030 has a core clock speed of 1265 MHz and a GDDR5 memory speed of 1502 MHz. It also uses a 64-bit bus, and makes use of a 16 nm design. It is comprised of 384 SPUs, 32 TAUs, and 16 ROPs.

Compare all of that to the Radeon HD 4790, which uses a 55 nm design. AMD has set the core frequency at 600 MHz. The GDDR5 RAM is set to run at a frequency of 800 MHz on this specific model. It features 640(128x5) SPUs along with 32 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

In theory, the Radeon HD 4790 is 108% faster than the GeForce GT 1030 overall, because of its higher data rate. (explain)

Radeon HD 4790 102400 MB/sec
GeForce GT 1030 49152 MB/sec
Difference: 53248 (108%)

Texel Rate

The GeForce GT 1030 is a lot (about 111%) faster with regards to texture filtering than the Radeon HD 4790. (explain)

GeForce GT 1030 40480 Mtexels/sec
Radeon HD 4790 19200 Mtexels/sec
Difference: 21280 (111%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GT 1030 is superior to the Radeon HD 4790, and very much so. (explain)

GeForce GT 1030 20240 Mpixels/sec
Radeon HD 4790 9600 Mpixels/sec
Difference: 10640 (111%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 1030

Amazon.com

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Radeon HD 4790

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 1030 Radeon HD 4790
Manufacturer nVidia AMD
Year May 2017 2009
Code Name GP108-300 RV790
Memory 2048 MB 512 MB
Core Speed 1265 MHz 600 MHz
Memory Speed 6008 MHz 3200 MHz
Power (Max TDP) 30 watts (Unknown) watts
Bandwidth 49152 MB/sec 102400 MB/sec
Texel Rate 40480 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 20240 Mpixels/sec 9600 Mpixels/sec
Unified Shaders 384 640(128x5)
Texture Mapping Units 32 32
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 64-bit 256-bit
Fab Process 16 nm 55 nm
Transistors 3300 million 959 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GT 1030

Amazon.com

Check prices at:

Radeon HD 4790

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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