Compare any two graphics cards:
GeForce GT 1030 vs Radeon HD 4790
IntroThe GeForce GT 1030 makes use of a 16 nm design. nVidia has set the core frequency at 1265 MHz. The GDDR5 RAM is set to run at a speed of 1502 MHz on this specific model. It features 384 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.Compare all of that to the Radeon HD 4790, which uses a 55 nm design. AMD has set the core speed at 600 MHz. The GDDR5 RAM works at a speed of 800 MHz on this model. It features 640(128x5) SPUs along with 32 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon HD 4790 should in theory perform quite a bit faster than the GeForce GT 1030 in general. (explain)
Texel RateThe GeForce GT 1030 will be quite a bit (more or less 111%) more effective at anisotropic filtering than the Radeon HD 4790. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GT 1030 is a better choice, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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