Compare any two graphics cards:
GeForce GT 1030 vs Radeon HD 4830 1GB
IntroThe GeForce GT 1030 uses a 16 nm design. nVidia has set the core frequency at 1265 MHz. The GDDR5 memory is set to run at a speed of 1502 MHz on this model. It features 384 SPUs along with 32 TAUs and 16 ROPs.Compare those specifications to the Radeon HD 4830 1GB, which comes with a core clock frequency of 575 MHz and a GDDR4 memory speed of 900 MHz. It also features a 256-bit bus, and uses a 55 nm design. It features 640(128x5) SPUs, 32 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 4830 1GB, in theory, should perform just a bit faster than the GeForce GT 1030 overall. (explain)
Texel RateThe GeForce GT 1030 is quite a bit (more or less 120%) faster with regards to texture filtering than the Radeon HD 4830 1GB. (explain)
Pixel RateThe GeForce GT 1030 should be much (about 120%) better at FSAA than the Radeon HD 4830 1GB, and able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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