Compare any two graphics cards:
GeForce GT 1030 vs Radeon HD 5830
IntroThe GeForce GT 1030 uses a 16 nm design. nVidia has set the core frequency at 1265 MHz. The GDDR5 memory is set to run at a speed of 1502 MHz on this specific card. It features 384 SPUs along with 32 TAUs and 16 Rasterization Operator Units.Compare that to the Radeon HD 5830, which makes use of a 40 nm design. AMD has clocked the core frequency at 800 MHz. The GDDR5 memory runs at a speed of 1000 MHz on this particular model. It features 1120(224x5) SPUs as well as 56 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 5830 is 160% faster than the GeForce GT 1030 overall, because of its greater bandwidth. (explain)
Texel RateThe Radeon HD 5830 should be a small bit (about 11%) faster with regards to anisotropic filtering than the GeForce GT 1030. (explain)
Pixel RateThe GeForce GT 1030 should be quite a bit (more or less 58%) faster with regards to full screen anti-aliasing than the Radeon HD 5830, and will be capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved over the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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