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GeForce GT 1030 vs Radeon HD 4850 X2 512MB

Intro

The GeForce GT 1030 has a clock speed of 1265 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 64-bit memory bus, and uses a 16 nm design. It is comprised of 384 SPUs, 32 Texture Address Units, and 16 ROPs.

Compare those specs to the Radeon HD 4850 X2 512MB, which comes with a core clock frequency of 625 MHz and a GDDR3 memory speed of 993 MHz. It also features a 256-bit bus, and uses a 55 nm design. It is made up of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 1030 30 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 220 Watts (733%)

Memory Bandwidth

In theory, the Radeon HD 4850 X2 512MB should be much faster than the GeForce GT 1030 overall. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
GeForce GT 1030 49152 MB/sec
Difference: 77952 (159%)

Texel Rate

The Radeon HD 4850 X2 512MB is much (more or less 24%) faster with regards to anisotropic filtering than the GeForce GT 1030. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
GeForce GT 1030 40480 Mtexels/sec
Difference: 9520 (24%)

Pixel Rate

The GeForce GT 1030 is a bit (approximately 1%) better at FSAA than the Radeon HD 4850 X2 512MB, and should be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GT 1030 20240 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 240 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 1030

Amazon.com

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Radeon HD 4850 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 1030 Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year May 2017 Nov 7, 2008
Code Name GP108-300 R700
Memory 2048 MB 512 MB (x2)
Core Speed 1265 MHz 625 MHz (x2)
Memory Speed 6008 MHz 1986 MHz (x2)
Power (Max TDP) 30 watts 250 watts
Bandwidth 49152 MB/sec 127104 MB/sec
Texel Rate 40480 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 20240 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 384 800(160x5) (x2)
Texture Mapping Units 32 40 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 64-bit 256-bit (x2)
Fab Process 16 nm 55 nm
Transistors 3300 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GT 1030

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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