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GeForce GT 1030 vs Radeon HD 4870 X2

Intro

The GeForce GT 1030 comes with a GPU core clock speed of 1265 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1502 MHz through a 64-bit bus. It also features 384 SPUs, 32 Texture Address Units, and 16 ROPs.

Compare those specifications to the Radeon HD 4870 X2, which makes use of a 55 nm design. AMD has set the core speed at 750 MHz. The GDDR5 memory works at a frequency of 900 MHz on this model. It features 800(160x5) SPUs as well as 40 TAUs and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 1030 30 Watts
Radeon HD 4870 X2 350 Watts
Difference: 320 Watts (1067%)

Memory Bandwidth

The Radeon HD 4870 X2, in theory, should perform a lot faster than the GeForce GT 1030 overall. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GT 1030 49152 MB/sec
Difference: 181248 (369%)

Texel Rate

The Radeon HD 4870 X2 will be much (more or less 48%) better at anisotropic filtering than the GeForce GT 1030. (explain)

Radeon HD 4870 X2 60000 Mtexels/sec
GeForce GT 1030 40480 Mtexels/sec
Difference: 19520 (48%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 4870 X2 is the winner, not by a very large margin though. (explain)

Radeon HD 4870 X2 24000 Mpixels/sec
GeForce GT 1030 20240 Mpixels/sec
Difference: 3760 (19%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 1030

Amazon.com

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Radeon HD 4870 X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 1030 Radeon HD 4870 X2
Manufacturer nVidia AMD
Year May 2017 Aug 12, 2008
Code Name GP108-300 R700
Memory 2048 MB 1024 MB (x2)
Core Speed 1265 MHz 750 MHz (x2)
Memory Speed 6008 MHz 3600 MHz (x2)
Power (Max TDP) 30 watts 350 watts
Bandwidth 49152 MB/sec 230400 MB/sec
Texel Rate 40480 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 20240 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 384 800(160x5) (x2)
Texture Mapping Units 32 40 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 64-bit 256-bit (x2)
Fab Process 16 nm 55 nm
Transistors 3300 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 1030

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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