Compare any two graphics cards:
GeForce GT 1030 vs GeForce GTS 450
IntroThe GeForce GT 1030 makes use of a 16 nm design. nVidia has set the core frequency at 1265 MHz. The GDDR5 memory works at a frequency of 1502 MHz on this particular model. It features 384 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.Compare all of that to the GeForce GTS 450, which uses a 40 nm design. nVidia has set the core speed at 783 MHz. The GDDR5 RAM runs at a frequency of 902 MHz on this particular card. It features 192 SPUs as well as 32 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTS 450 should be just a bit faster than the GeForce GT 1030 overall. (explain)
Texel RateThe GeForce GT 1030 should be much (about 62%) better at anisotropic filtering than the GeForce GTS 450. (explain)
Pixel RateThe GeForce GT 1030 should be much (approximately 62%) more effective at AA than the GeForce GTS 450, and should be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved across the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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