Compare any two graphics cards:
GeForce GT 1030 vs GeForce GTS 450 1GB
IntroThe GeForce GT 1030 features a core clock speed of 1265 MHz and a GDDR5 memory speed of 1502 MHz. It also makes use of a 64-bit bus, and makes use of a 16 nm design. It is made up of 384 SPUs, 32 TAUs, and 16 ROPs.Compare those specs to the GeForce GTS 450 1GB, which features a core clock speed of 783 MHz and a GDDR5 memory frequency of 902 MHz. It also features a 128-bit memory bus, and uses a 40 nm design. It features 192 SPUs, 32 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTS 450 1GB should in theory be just a bit better than the GeForce GT 1030 overall. (explain)
Texel RateThe GeForce GT 1030 will be a lot (more or less 62%) better at texture filtering than the GeForce GTS 450 1GB. (explain)
Pixel RateThe GeForce GT 1030 should be much (about 62%) more effective at anti-aliasing than the GeForce GTS 450 1GB, and also should be capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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