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GeForce GTX 1050 vs Nvidia Titan Xp

Intro

The GeForce GTX 1050 features a clock frequency of 1354 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 128-bit bus, and makes use of a 14 nm design. It is made up of 640 SPUs, 40 Texture Address Units, and 32 Raster Operation Units.

Compare those specifications to the Nvidia Titan Xp, which comes with a GPU core clock speed of 1582 MHz, and 12288 MB of GDDR5X memory set to run at 1426 MHz through a 384-bit bus. It also is comprised of 3840 SPUs, 240 Texture Address Units, and 96 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Nvidia Titan Xp 27938 points
GeForce GTX 1050 6657 points
Difference: 21281 (320%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Nvidia Titan Xp 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

Performance-wise, the Nvidia Titan Xp should in theory be quite a bit superior to the GeForce GTX 1050 in general. (explain)

Nvidia Titan Xp 560845 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 446157 (389%)

Texel Rate

The Nvidia Titan Xp should be quite a bit (more or less 601%) more effective at anisotropic filtering than the GeForce GTX 1050. (explain)

Nvidia Titan Xp 379680 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 325520 (601%)

Pixel Rate

If running with a high screen resolution is important to you, then the Nvidia Titan Xp is the winner, by far. (explain)

Nvidia Titan Xp 151872 Mpixels/sec
GeForce GTX 1050 43328 Mpixels/sec
Difference: 108544 (251%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

Check prices at:

Nvidia Titan Xp

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Nvidia Titan Xp
Manufacturer nVidia nVidia
Year October 2016 April 2017
Code Name GP107-300 GP102
Memory 2048 MB 12288 MB
Core Speed 1354 MHz 1582 MHz
Memory Speed 7000 MHz 11408 MHz
Power (Max TDP) 75 watts 250 watts
Bandwidth 114688 MB/sec 560845 MB/sec
Texel Rate 54160 Mtexels/sec 379680 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 151872 Mpixels/sec
Unified Shaders 640 3840
Texture Mapping Units 40 240
Render Output Units 32 96
Bus Type GDDR5 GDDR5X
Bus Width 128-bit 384-bit
Fab Process 14 nm 16 nm
Transistors 3300 million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Nvidia Titan Xp

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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