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Geforce GTX 1080 Ti vs Nvidia Titan Xp

Intro

The Geforce GTX 1080 Ti has a clock frequency of 1480 MHz and a GDDR5X memory frequency of 1376 MHz. It also features a 352-bit memory bus, and uses a 16 nm design. It is made up of 3584 SPUs, 224 TAUs, and 88 Raster Operation Units.

Compare those specs to the Nvidia Titan Xp, which features a GPU core clock speed of 1582 MHz, and 12288 MB of GDDR5X RAM set to run at 1426 MHz through a 384-bit bus. It also is comprised of 3840 Stream Processors, 240 Texture Address Units, and 96 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Nvidia Titan Xp 27938 points
Geforce GTX 1080 Ti 27629 points
Difference: 309 (1%)

Zcash Mining Hash Rate

Nvidia Titan Xp 810 Sol/s
Geforce GTX 1080 Ti 710 Sol/s
Difference: 100 (14%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

The Nvidia Titan Xp, in theory, should perform just a bit faster than the Geforce GTX 1080 Ti overall. (explain)

Nvidia Titan Xp 560845 MB/sec
Geforce GTX 1080 Ti 495616 MB/sec
Difference: 65229 (13%)

Texel Rate

The Nvidia Titan Xp will be a bit (about 15%) faster with regards to texture filtering than the Geforce GTX 1080 Ti. (explain)

Nvidia Titan Xp 379680 Mtexels/sec
Geforce GTX 1080 Ti 331520 Mtexels/sec
Difference: 48160 (15%)

Pixel Rate

If running with high levels of AA is important to you, then the Nvidia Titan Xp is a better choice, but only just. (explain)

Nvidia Titan Xp 151872 Mpixels/sec
Geforce GTX 1080 Ti 130240 Mpixels/sec
Difference: 21632 (17%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Nvidia Titan Xp

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 1080 Ti Nvidia Titan Xp
Manufacturer nVidia nVidia
Year March 2017 April 2017
Code Name GP102 GP102
Memory 11264 MB 12288 MB
Core Speed 1480 MHz 1582 MHz
Memory Speed 11008 MHz 11408 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 495616 MB/sec 560845 MB/sec
Texel Rate 331520 Mtexels/sec 379680 Mtexels/sec
Pixel Rate 130240 Mpixels/sec 151872 Mpixels/sec
Unified Shaders 3584 3840
Texture Mapping Units 224 240
Render Output Units 88 96
Bus Type GDDR5X GDDR5X
Bus Width 352-bit 384-bit
Fab Process 16 nm 16 nm
Transistors 12000 million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Nvidia Titan Xp

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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