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Geforce GTX 1080 Ti vs Nvidia Titan Xp

Intro

The Geforce GTX 1080 Ti features a clock frequency of 1480 MHz and a GDDR5X memory frequency of 1376 MHz. It also makes use of a 352-bit memory bus, and makes use of a 16 nm design. It features 3584 SPUs, 224 Texture Address Units, and 88 ROPs.

Compare those specifications to the Nvidia Titan Xp, which comes with core clock speeds of 1582 MHz on the GPU, and 1426 MHz on the 12288 MB of GDDR5X memory. It features 3840 SPUs along with 240 TAUs and 96 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Nvidia Titan Xp 27938 points
Geforce GTX 1080 Ti 27629 points
Difference: 309 (1%)

Zcash Mining Hash Rate

Nvidia Titan Xp 810 Sol/s
Geforce GTX 1080 Ti 710 Sol/s
Difference: 100 (14%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Theoretically speaking, the Nvidia Titan Xp should perform a small bit faster than the Geforce GTX 1080 Ti overall. (explain)

Nvidia Titan Xp 560845 MB/sec
Geforce GTX 1080 Ti 495616 MB/sec
Difference: 65229 (13%)

Texel Rate

The Nvidia Titan Xp will be just a bit (more or less 15%) more effective at texture filtering than the Geforce GTX 1080 Ti. (explain)

Nvidia Titan Xp 379680 Mtexels/sec
Geforce GTX 1080 Ti 331520 Mtexels/sec
Difference: 48160 (15%)

Pixel Rate

If using a high screen resolution is important to you, then the Nvidia Titan Xp is superior to the Geforce GTX 1080 Ti, but it probably won't make a huge difference. (explain)

Nvidia Titan Xp 151872 Mpixels/sec
Geforce GTX 1080 Ti 130240 Mpixels/sec
Difference: 21632 (17%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 1080 Ti

Amazon.com

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Nvidia Titan Xp

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 1080 Ti Nvidia Titan Xp
Manufacturer nVidia nVidia
Year March 2017 April 2017
Code Name GP102 GP102
Memory 11264 MB 12288 MB
Core Speed 1480 MHz 1582 MHz
Memory Speed 11008 MHz 11408 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 495616 MB/sec 560845 MB/sec
Texel Rate 331520 Mtexels/sec 379680 Mtexels/sec
Pixel Rate 130240 Mpixels/sec 151872 Mpixels/sec
Unified Shaders 3584 3840
Texture Mapping Units 224 240
Render Output Units 88 96
Bus Type GDDR5X GDDR5X
Bus Width 352-bit 384-bit
Fab Process 16 nm 16 nm
Transistors 12000 million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transported across the external memory interface in one second. It's worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Nvidia Titan Xp

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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