Compare any two graphics cards:
GeForce 9600 GT 512MB vs Radeon HD 3870 1GB
IntroThe GeForce 9600 GT 512MB comes with a GPU clock speed of 650 MHz, and the 512 MB of GDDR3 RAM runs at 900 MHz through a 256-bit bus. It also is made up of 64 SPUs, 32 TAUs, and 16 ROPs.Compare that to the Radeon HD 3870 1GB, which has a GPU core clock speed of 775 MHz, and 1024 MB of GDDR4 memory set to run at 1125 MHz through a 256-bit bus. It also is made up of 320(64x5) SPUs, 16 TAUs, and 16 Raster Operation Units.
(No game benchmarks for this combination yet.)
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon HD 3870 1GB should perform much faster than the GeForce 9600 GT 512MB in general. (explain)
Texel RateThe GeForce 9600 GT 512MB will be a lot (about 68%) faster with regards to AF than the Radeon HD 3870 1GB. (explain)
Pixel RateThe Radeon HD 3870 1GB should be a little bit (about 19%) more effective at full screen anti-aliasing than the GeForce 9600 GT 512MB, and also should be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price ComparisonPlease note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred past the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
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