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GeForce GTX 560 Ti 448 vs Radeon RX 550

Intro

The GeForce GTX 560 Ti 448 comes with a GPU clock speed of 732 MHz, and the 1280 MB of GDDR5 RAM is set to run at 900 MHz through a 320-bit bus. It also is comprised of 448 SPUs, 56 TAUs, and 40 Raster Operation Units.

Compare those specifications to the Radeon RX 550, which has a core clock frequency of 1100 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 128-bit bus, and uses a 14 nm design. It is comprised of 512 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 448 4200 points
Radeon RX 550 3507 points
Difference: 693 (20%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 550 50 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 160 Watts (320%)

Memory Bandwidth

In theory, the GeForce GTX 560 Ti 448 should be 26% quicker than the Radeon RX 550 in general, due to its greater data rate. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
Radeon RX 550 114688 MB/sec
Difference: 29312 (26%)

Texel Rate

The GeForce GTX 560 Ti 448 will be just a bit (more or less 16%) more effective at AF than the Radeon RX 550. (explain)

GeForce GTX 560 Ti 448 40992 Mtexels/sec
Radeon RX 550 35200 Mtexels/sec
Difference: 5792 (16%)

Pixel Rate

The GeForce GTX 560 Ti 448 will be quite a bit (about 66%) faster with regards to full screen anti-aliasing than the Radeon RX 550, and will be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
Radeon RX 550 17600 Mpixels/sec
Difference: 11680 (66%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon RX 550

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon RX 550
Manufacturer nVidia AMD
Year December 2011 April 2017
Code Name GF110 Polaris 12
Memory 1280 MB 2048 MB
Core Speed 732 MHz 1100 MHz
Memory Speed 3600 MHz 7000 MHz
Power (Max TDP) 210 watts 50 watts
Bandwidth 144000 MB/sec 114688 MB/sec
Texel Rate 40992 Mtexels/sec 35200 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 448 512
Texture Mapping Units 56 32
Render Output Units 40 16
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 14 nm
Transistors 3000 million 2200 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred across the external memory interface within a second. It is calculated by multiplying the bus width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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