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GeForce GTX 970 vs Radeon RX 580

Intro

The GeForce GTX 970 uses a 28 nm design. nVidia has set the core frequency at 1050 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this card. It features 1664 SPUs as well as 104 TAUs and 64 ROPs.

Compare that to the Radeon RX 580, which has clock speeds of 1257 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 memory. It features 2304 SPUs along with 144 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
GeForce GTX 970 10867 points
Difference: 2763 (25%)

Zcash Mining Hash Rate

Radeon RX 580 315 Sol/s
GeForce GTX 970 262 Sol/s
Difference: 53 (20%)

Ethereum Mining Hash Rate

Radeon RX 580 28 Mh/s
GeForce GTX 970 19 Mh/s
Difference: 9 (47%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970 145 Watts
Radeon RX 580 185 Watts
Difference: 40 Watts (28%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 580 will be 17% faster than the GeForce GTX 970 in general, because of its greater data rate. (explain)

Radeon RX 580 262144 MB/sec
GeForce GTX 970 224000 MB/sec
Difference: 38144 (17%)

Texel Rate

The Radeon RX 580 is much (more or less 66%) better at anisotropic filtering than the GeForce GTX 970. (explain)

Radeon RX 580 181008 Mtexels/sec
GeForce GTX 970 109200 Mtexels/sec
Difference: 71808 (66%)

Pixel Rate

The GeForce GTX 970 is a lot (more or less 67%) more effective at AA than the Radeon RX 580, and also should be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX 970 67200 Mpixels/sec
Radeon RX 580 40224 Mpixels/sec
Difference: 26976 (67%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970

Amazon.com

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Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970 Radeon RX 580
Manufacturer nVidia AMD
Year September 2014 April 2017
Code Name GM204-200 Polaris 20
Memory 4096 MB 8192 MB
Core Speed 1050 MHz 1257 MHz
Memory Speed 7000 MHz 8000 MHz
Power (Max TDP) 145 watts 185 watts
Bandwidth 224000 MB/sec 262144 MB/sec
Texel Rate 109200 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 67200 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 1664 2304
Texture Mapping Units 104 144
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 5200 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 970

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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