Compare any two graphics cards:
VS

GeForce GTX 560 Ti 448 vs Radeon RX 550

Intro

The GeForce GTX 560 Ti 448 uses a 40 nm design. nVidia has clocked the core frequency at 732 MHz. The GDDR5 memory is set to run at a frequency of 900 MHz on this card. It features 448 SPUs along with 56 TAUs and 40 Rasterization Operator Units.

Compare those specifications to the Radeon RX 550, which has clock speeds of 1100 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 memory. It features 512 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 448 4200 points
Radeon RX 550 3507 points
Difference: 693 (20%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 550 50 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 160 Watts (320%)

Memory Bandwidth

In theory, the GeForce GTX 560 Ti 448 should be much faster than the Radeon RX 550 overall. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
Radeon RX 550 114688 MB/sec
Difference: 29312 (26%)

Texel Rate

The GeForce GTX 560 Ti 448 will be a small bit (about 16%) more effective at texture filtering than the Radeon RX 550. (explain)

GeForce GTX 560 Ti 448 40992 Mtexels/sec
Radeon RX 550 35200 Mtexels/sec
Difference: 5792 (16%)

Pixel Rate

The GeForce GTX 560 Ti 448 will be quite a bit (approximately 66%) faster with regards to AA than the Radeon RX 550, and also will be capable of handling higher resolutions better. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
Radeon RX 550 17600 Mpixels/sec
Difference: 11680 (66%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 Ti 448 Radeon RX 550
Manufacturer nVidia AMD
Year December 2011 April 2017
Code Name GF110 Polaris 12
Memory 1280 MB 2048 MB
Core Speed 732 MHz 1100 MHz
Memory Speed 3600 MHz 7000 MHz
Power (Max TDP) 210 watts 50 watts
Bandwidth 144000 MB/sec 114688 MB/sec
Texel Rate 40992 Mtexels/sec 35200 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 448 512
Texture Mapping Units 56 32
Render Output Units 40 16
Bus Type GDDR5 GDDR5
Bus Width 320-bit 128-bit
Fab Process 40 nm 14 nm
Transistors 3000 million 2200 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield