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GeForce GTX 560 Ti vs Radeon RX 580

Intro

The GeForce GTX 560 Ti makes use of a 40 nm design. nVidia has set the core frequency at 822 MHz. The GDDR5 memory is set to run at a frequency of 1002 MHz on this model. It features 384 SPUs along with 64 TAUs and 32 ROPs.

Compare all that to the Radeon RX 580, which has a clock frequency of 1257 MHz and a GDDR5 memory speed of 2000 MHz. It also uses a 256-bit bus, and makes use of a 14 nm design. It is made up of 2304 SPUs, 144 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
GeForce GTX 560 Ti 3466 points
Difference: 10164 (293%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
Radeon RX 580 185 Watts
Difference: 15 Watts (9%)

Memory Bandwidth

As far as performance goes, the Radeon RX 580 should theoretically be a lot better than the GeForce GTX 560 Ti in general. (explain)

Radeon RX 580 262144 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 133888 (104%)

Texel Rate

The Radeon RX 580 is quite a bit (about 244%) better at AF than the GeForce GTX 560 Ti. (explain)

Radeon RX 580 181008 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 128400 (244%)

Pixel Rate

The Radeon RX 580 will be much (about 53%) better at full screen anti-aliasing than the GeForce GTX 560 Ti, and able to handle higher screen resolutions better. (explain)

Radeon RX 580 40224 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 13920 (53%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

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Radeon RX 580

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti Radeon RX 580
Manufacturer nVidia AMD
Year January 2011 April 2017
Code Name GF114 Polaris 20
Memory 1024 MB 8192 MB
Core Speed 822 MHz 1257 MHz
Memory Speed 4008 MHz 8000 MHz
Power (Max TDP) 170 watts 185 watts
Bandwidth 128256 MB/sec 262144 MB/sec
Texel Rate 52608 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 384 2304
Texture Mapping Units 64 144
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 14 nm
Transistors 1950 million 5700 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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