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GeForce GT 640 DDR3 vs Radeon RX 580

Intro

The GeForce GT 640 DDR3 makes use of a 28 nm design. nVidia has clocked the core speed at 900 MHz. The DDR3 memory runs at a frequency of 1782 MHz on this specific model. It features 384 SPUs along with 32 TAUs and 16 ROPs.

Compare those specifications to the Radeon RX 580, which uses a 14 nm design. AMD has clocked the core speed at 1257 MHz. The GDDR5 memory runs at a frequency of 2000 MHz on this model. It features 2304 SPUs along with 144 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
GeForce GT 640 DDR3 1560 points
Difference: 12070 (774%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon RX 580 185 Watts
Difference: 120 Watts (185%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 580 will be 360% faster than the GeForce GT 640 DDR3 in general, because of its greater data rate. (explain)

Radeon RX 580 262144 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 205120 (360%)

Texel Rate

The Radeon RX 580 is a lot (more or less 529%) more effective at AF than the GeForce GT 640 DDR3. (explain)

Radeon RX 580 181008 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 152208 (529%)

Pixel Rate

The Radeon RX 580 should be quite a bit (more or less 179%) better at AA than the GeForce GT 640 DDR3, and also capable of handling higher resolutions without slowing down too much. (explain)

Radeon RX 580 40224 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 25824 (179%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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Radeon RX 580

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Radeon RX 580
Manufacturer nVidia AMD
Year June 2012 April 2017
Code Name GK107 Polaris 20
Memory 2048 MB 8192 MB
Core Speed 900 MHz 1257 MHz
Memory Speed 3564 MHz 8000 MHz
Power (Max TDP) 65 watts 185 watts
Bandwidth 57024 MB/sec 262144 MB/sec
Texel Rate 28800 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 384 2304
Texture Mapping Units 32 144
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 1300 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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