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GeForce GTX 650 vs Radeon RX 580

Intro

The GeForce GTX 650 comes with a core clock speed of 1058 MHz and a GDDR5 memory frequency of 1250 MHz. It also features a 128-bit bus, and uses a 28 nm design. It features 384 SPUs, 32 TAUs, and 16 Raster Operation Units.

Compare those specifications to the Radeon RX 580, which features a clock frequency of 1257 MHz and a GDDR5 memory speed of 2000 MHz. It also uses a 256-bit memory bus, and makes use of a 14 nm design. It features 2304 SPUs, 144 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
GeForce GTX 650 2263 points
Difference: 11367 (502%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Radeon RX 580 185 Watts
Difference: 121 Watts (189%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 580 will be 228% quicker than the GeForce GTX 650 in general, because of its greater bandwidth. (explain)

Radeon RX 580 262144 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 182144 (228%)

Texel Rate

The Radeon RX 580 is a lot (about 435%) more effective at anisotropic filtering than the GeForce GTX 650. (explain)

Radeon RX 580 181008 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 147152 (435%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon RX 580 is superior to the GeForce GTX 650, and very much so. (explain)

Radeon RX 580 40224 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 23296 (138%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650

Amazon.com

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Radeon RX 580

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Radeon RX 580
Manufacturer nVidia AMD
Year September 2012 April 2017
Code Name GK107 Polaris 20
Memory 1024 MB 8192 MB
Core Speed 1058 MHz 1257 MHz
Memory Speed 5000 MHz 8000 MHz
Power (Max TDP) 64 watts 185 watts
Bandwidth 80000 MB/sec 262144 MB/sec
Texel Rate 33856 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 384 2304
Texture Mapping Units 32 144
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 1300 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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