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GeForce GTX 980M vs Radeon RX 580

Intro

The GeForce GTX 980M makes use of a 28 nm design. nVidia has set the core speed at 1038 MHz. The GDDR5 RAM is set to run at a speed of 1000 MHz on this specific card. It features 1536 SPUs along with 96 Texture Address Units and 64 ROPs.

Compare those specifications to the Radeon RX 580, which comes with clock speeds of 1257 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 memory. It features 2304 SPUs as well as 144 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
GeForce GTX 980M 9476 points
Difference: 4154 (44%)

Zcash Mining Hash Rate

Radeon RX 580 315 Sol/s
GeForce GTX 980M 155 Sol/s
Difference: 160 (103%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
Radeon RX 580 185 Watts
Difference: 85 Watts (85%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 580 should be 105% faster than the GeForce GTX 980M in general, due to its greater data rate. (explain)

Radeon RX 580 262144 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 134144 (105%)

Texel Rate

The Radeon RX 580 will be quite a bit (approximately 82%) better at AF than the GeForce GTX 980M. (explain)

Radeon RX 580 181008 Mtexels/sec
GeForce GTX 980M 99648 Mtexels/sec
Difference: 81360 (82%)

Pixel Rate

The GeForce GTX 980M should be a lot (approximately 65%) faster with regards to FSAA than the Radeon RX 580, and also will be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 980M 66432 Mpixels/sec
Radeon RX 580 40224 Mpixels/sec
Difference: 26208 (65%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980M

Amazon.com

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Radeon RX 580

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980M Radeon RX 580
Manufacturer nVidia AMD
Year October 7 2014 April 2017
Code Name GM204 Polaris 20
Memory 4096 MB 8192 MB
Core Speed 1038 MHz 1257 MHz
Memory Speed 4000 MHz 8000 MHz
Power (Max TDP) 100 watts 185 watts
Bandwidth 128000 MB/sec 262144 MB/sec
Texel Rate 99648 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 1536 2304
Texture Mapping Units 96 144
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the card's bus width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 980M

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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