Compare any two graphics cards:
Radeon HD 3850 1GB vs Radeon HD 3870 512MB
IntroThe Radeon HD 3850 1GB makes use of a 55 nm design. AMD has set the core speed at 668 MHz. The GDDR3 RAM runs at a speed of 828 MHz on this particular model. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 Rasterization Operator Units.Compare those specs to the Radeon HD 3870 512MB, which comes with a GPU core clock speed of 775 MHz, and 512 MB of GDDR3 memory set to run at 900 MHz through a 256-bit bus. It also is comprised of 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon HD 3870 512MB should in theory be just a bit superior to the Radeon HD 3850 1GB in general. (explain)
Texel RateThe Radeon HD 3870 512MB should be a small bit (about 16%) faster with regards to anisotropic filtering than the Radeon HD 3850 1GB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon HD 3870 512MB is a better choice, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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