Compare any two graphics cards:
GeForce 8600 GT 512MB DDR2 vs GeForce GT 230
IntroThe GeForce 8600 GT 512MB DDR2 features a core clock frequency of 540 MHz and a DDR2 memory frequency of 400 MHz. It also features a 128-bit memory bus, and makes use of a 80 nm design. It is comprised of 32 SPUs, 16 Texture Address Units, and 8 ROPs.Compare all of that to the GeForce GT 230, which has GPU core speed of 550 MHz, and 1536 MB of DDR3 RAM running at 800 MHz through a 192-bit bus. It also features 32 Stream Processors, 16 Texture Address Units, and 8 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 230, in theory, should be quite a bit faster than the GeForce 8600 GT 512MB DDR2 in general. (explain)
Texel RateThe GeForce GT 230 is just a bit (approximately 2%) more effective at texture filtering than the GeForce 8600 GT 512MB DDR2. (explain)
Pixel RateThe GeForce GT 230 should be a bit (about 2%) more effective at full screen anti-aliasing than the GeForce 8600 GT 512MB DDR2, and also will be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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