Compare any two graphics cards:
Geforce GTX 1080 Ti vs Geforce GTX 770
IntroThe Geforce GTX 1080 Ti uses a 16 nm design. nVidia has clocked the core speed at 1480 MHz. The GDDR5X RAM is set to run at a frequency of 1376 MHz on this card. It features 3584 SPUs along with 224 Texture Address Units and 88 Rasterization Operator Units.Compare those specifications to the Geforce GTX 770, which makes use of a 28 nm design. nVidia has set the core speed at 1046 MHz. The GDDR5 memory runs at a frequency of 1753 MHz on this card. It features 1536 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Zcash Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Geforce GTX 1080 Ti should perform much faster than the Geforce GTX 770 in general. (explain)
Texel RateThe Geforce GTX 1080 Ti should be much (about 148%) better at texture filtering than the Geforce GTX 770. (explain)
Pixel RateThe Geforce GTX 1080 Ti will be quite a bit (approximately 289%) faster with regards to FSAA than the Geforce GTX 770, and also capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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