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Geforce GTX 1080 Ti vs Geforce GTX 770

Intro

The Geforce GTX 1080 Ti uses a 16 nm design. nVidia has clocked the core speed at 1480 MHz. The GDDR5X RAM is set to run at a frequency of 1376 MHz on this card. It features 3584 SPUs along with 224 Texture Address Units and 88 Rasterization Operator Units.

Compare those specifications to the Geforce GTX 770, which makes use of a 28 nm design. nVidia has set the core speed at 1046 MHz. The GDDR5 memory runs at a frequency of 1753 MHz on this card. It features 1536 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 1080 Ti 27629 points
Geforce GTX 770 7854 points
Difference: 19775 (252%)

Zcash Mining Hash Rate

Geforce GTX 1080 Ti 710 Sol/s
Geforce GTX 770 70 Sol/s
Difference: 640 (914%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 770 230 Watts
Geforce GTX 1080 Ti 250 Watts
Difference: 20 Watts (9%)

Memory Bandwidth

Theoretically, the Geforce GTX 1080 Ti should perform much faster than the Geforce GTX 770 in general. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
Geforce GTX 770 224384 MB/sec
Difference: 271232 (121%)

Texel Rate

The Geforce GTX 1080 Ti should be much (about 148%) better at texture filtering than the Geforce GTX 770. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
Geforce GTX 770 133888 Mtexels/sec
Difference: 197632 (148%)

Pixel Rate

The Geforce GTX 1080 Ti will be quite a bit (approximately 289%) faster with regards to FSAA than the Geforce GTX 770, and also capable of handling higher screen resolutions better. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
Geforce GTX 770 33472 Mpixels/sec
Difference: 96768 (289%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 1080 Ti

Amazon.com

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Geforce GTX 770

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 1080 Ti Geforce GTX 770
Manufacturer nVidia nVidia
Year March 2017 May 2013
Code Name GP102 GK104
Memory 11264 MB 2048 MB
Core Speed 1480 MHz 1046 MHz
Memory Speed 11008 MHz 7012 MHz
Power (Max TDP) 250 watts 230 watts
Bandwidth 495616 MB/sec 224384 MB/sec
Texel Rate 331520 Mtexels/sec 133888 Mtexels/sec
Pixel Rate 130240 Mpixels/sec 33472 Mpixels/sec
Unified Shaders 3584 1536
Texture Mapping Units 224 128
Render Output Units 88 32
Bus Type GDDR5X GDDR5
Bus Width 352-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 12000 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the bus width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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