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Geforce GTX 1080 Ti vs Radeon HD 7990

Intro

The Geforce GTX 1080 Ti comes with a clock speed of 1480 MHz and a GDDR5X memory speed of 1376 MHz. It also makes use of a 352-bit memory bus, and makes use of a 16 nm design. It features 3584 SPUs, 224 TAUs, and 88 Raster Operation Units.

Compare all of that to the Radeon HD 7990, which has a GPU core clock speed of 950 MHz, and 3072 MB of GDDR5 RAM set to run at 1500 MHz through a 384-bit bus. It also is comprised of 2048 Stream Processors, 128 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 1080 Ti 27629 points
Radeon HD 7990 15520 points
Difference: 12109 (78%)

Zcash Mining Hash Rate

Geforce GTX 1080 Ti 710 Sol/s
Radeon HD 7990 513 Sol/s
Difference: 197 (38%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 1080 Ti 250 Watts
Radeon HD 7990 375 Watts
Difference: 125 Watts (50%)

Memory Bandwidth

The Radeon HD 7990, in theory, should be a bit faster than the Geforce GTX 1080 Ti overall. (explain)

Radeon HD 7990 576000 MB/sec
Geforce GTX 1080 Ti 495616 MB/sec
Difference: 80384 (16%)

Texel Rate

The Geforce GTX 1080 Ti will be quite a bit (more or less 36%) better at texture filtering than the Radeon HD 7990. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
Radeon HD 7990 243200 Mtexels/sec
Difference: 88320 (36%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Geforce GTX 1080 Ti is superior to the Radeon HD 7990, and very much so. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
Radeon HD 7990 60800 Mpixels/sec
Difference: 69440 (114%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 1080 Ti Radeon HD 7990
Manufacturer nVidia AMD
Year March 2017 April 2013
Code Name GP102 Malta
Memory 11264 MB 3072 MB (x2)
Core Speed 1480 MHz 950 MHz (x2)
Memory Speed 11008 MHz 6000 MHz (x2)
Power (Max TDP) 250 watts 375 watts
Bandwidth 495616 MB/sec 576000 MB/sec
Texel Rate 331520 Mtexels/sec 243200 Mtexels/sec
Pixel Rate 130240 Mpixels/sec 60800 Mpixels/sec
Unified Shaders 3584 2048 (x2)
Texture Mapping Units 224 128 (x2)
Render Output Units 88 32 (x2)
Bus Type GDDR5X GDDR5
Bus Width 352-bit 384-bit (x2)
Fab Process 16 nm 28 nm
Transistors 12000 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Radeon HD 7990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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