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Geforce GTX 1080 Ti vs Geforce GTX 770

Intro

The Geforce GTX 1080 Ti makes use of a 16 nm design. nVidia has set the core speed at 1480 MHz. The GDDR5X RAM works at a frequency of 1376 MHz on this specific model. It features 3584 SPUs as well as 224 TAUs and 88 Rasterization Operator Units.

Compare that to the Geforce GTX 770, which has a core clock frequency of 1046 MHz and a GDDR5 memory frequency of 1753 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It is comprised of 1536 SPUs, 128 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 1080 Ti 27629 points
Geforce GTX 770 7854 points
Difference: 19775 (252%)

Zcash Mining Hash Rate

Geforce GTX 1080 Ti 710 Sol/s
Geforce GTX 770 70 Sol/s
Difference: 640 (914%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 770 230 Watts
Geforce GTX 1080 Ti 250 Watts
Difference: 20 Watts (9%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 1080 Ti should be 121% quicker than the Geforce GTX 770 in general, because of its higher data rate. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
Geforce GTX 770 224384 MB/sec
Difference: 271232 (121%)

Texel Rate

The Geforce GTX 1080 Ti is quite a bit (about 148%) more effective at anisotropic filtering than the Geforce GTX 770. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
Geforce GTX 770 133888 Mtexels/sec
Difference: 197632 (148%)

Pixel Rate

If using high levels of AA is important to you, then the Geforce GTX 1080 Ti is the winner, by far. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
Geforce GTX 770 33472 Mpixels/sec
Difference: 96768 (289%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 1080 Ti

Amazon.com

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Geforce GTX 770

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 1080 Ti Geforce GTX 770
Manufacturer nVidia nVidia
Year March 2017 May 2013
Code Name GP102 GK104
Memory 11264 MB 2048 MB
Core Speed 1480 MHz 1046 MHz
Memory Speed 11008 MHz 7012 MHz
Power (Max TDP) 250 watts 230 watts
Bandwidth 495616 MB/sec 224384 MB/sec
Texel Rate 331520 Mtexels/sec 133888 Mtexels/sec
Pixel Rate 130240 Mpixels/sec 33472 Mpixels/sec
Unified Shaders 3584 1536
Texture Mapping Units 224 128
Render Output Units 88 32
Bus Type GDDR5X GDDR5
Bus Width 352-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 12000 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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