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Geforce GTX 1080 Ti vs Radeon RX 480 4GB

Intro

The Geforce GTX 1080 Ti comes with a clock frequency of 1480 MHz and a GDDR5X memory speed of 1376 MHz. It also makes use of a 352-bit memory bus, and uses a 16 nm design. It features 3584 SPUs, 224 TAUs, and 88 Raster Operation Units.

Compare that to the Radeon RX 480 4GB, which comes with a GPU core clock speed of 1120 MHz, and 4096 MB of GDDR5 RAM running at 1750 MHz through a 256-bit bus. It also is made up of 2304 Stream Processors, 144 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

Geforce GTX 1080 Ti 710 Sol/s
Radeon RX 480 4GB 267 Sol/s
Difference: 443 (166%)

Monero Mining Hash Rate

Radeon RX 480 4GB 800 h/s
Geforce GTX 1080 Ti 510 h/s
Difference: 290 (57%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 480 4GB 150 Watts
Geforce GTX 1080 Ti 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

Performance-wise, the Geforce GTX 1080 Ti should theoretically be a lot superior to the Radeon RX 480 4GB in general. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
Radeon RX 480 4GB 229376 MB/sec
Difference: 266240 (116%)

Texel Rate

The Geforce GTX 1080 Ti should be much (approximately 106%) faster with regards to AF than the Radeon RX 480 4GB. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
Radeon RX 480 4GB 161280 Mtexels/sec
Difference: 170240 (106%)

Pixel Rate

The Geforce GTX 1080 Ti will be a lot (more or less 263%) more effective at AA than the Radeon RX 480 4GB, and should be able to handle higher resolutions better. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
Radeon RX 480 4GB 35840 Mpixels/sec
Difference: 94400 (263%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 1080 Ti

Amazon.com

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Radeon RX 480 4GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 1080 Ti Radeon RX 480 4GB
Manufacturer nVidia AMD
Year March 2017 June 2016
Code Name GP102 Polaris 10
Memory 11264 MB 4096 MB
Core Speed 1480 MHz 1120 MHz
Memory Speed 11008 MHz 7000 MHz
Power (Max TDP) 250 watts 150 watts
Bandwidth 495616 MB/sec 229376 MB/sec
Texel Rate 331520 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 130240 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 3584 2304
Texture Mapping Units 224 144
Render Output Units 88 32
Bus Type GDDR5X GDDR5
Bus Width 352-bit 256-bit
Fab Process 16 nm 14 nm
Transistors 12000 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transported past the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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