Compare any two graphics cards:
VS

GeForce GTS 150 vs GeForce GTX 1050 Ti

Intro

The GeForce GTS 150 has a core clock speed of 740 MHz and a GDDR3 memory frequency of 500 MHz. It also makes use of a 256-bit memory bus, and makes use of a 55 nm design. It is made up of 128 SPUs, 64 TAUs, and 16 Raster Operation Units.

Compare those specifications to the GeForce GTX 1050 Ti, which uses a 14 nm design. nVidia has set the core speed at 1290 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this particular model. It features 768 SPUs as well as 48 Texture Address Units and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTS 150 141 Watts
Difference: 66 Watts (88%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1050 Ti will be 258% faster than the GeForce GTS 150 overall, because of its greater data rate. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
GeForce GTS 150 32000 MB/sec
Difference: 82688 (258%)

Texel Rate

The GeForce GTX 1050 Ti will be much (about 31%) more effective at anisotropic filtering than the GeForce GTS 150. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce GTS 150 47360 Mtexels/sec
Difference: 14560 (31%)

Pixel Rate

The GeForce GTX 1050 Ti should be quite a bit (more or less 249%) better at FSAA than the GeForce GTS 150, and will be able to handle higher screen resolutions better. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTS 150 11840 Mpixels/sec
Difference: 29440 (249%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTS 150

Amazon.com

Check prices at:

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTS 150 GeForce GTX 1050 Ti
Manufacturer nVidia nVidia
Year March 10, 2009 October 2016
Code Name G92b GP107-400
Memory 1024 MB 4096 MB
Core Speed 740 MHz 1290 MHz
Memory Speed 1000 MHz 7000 MHz
Power (Max TDP) 141 watts 75 watts
Bandwidth 32000 MB/sec 114688 MB/sec
Texel Rate 47360 Mtexels/sec 61920 Mtexels/sec
Pixel Rate 11840 Mpixels/sec 41280 Mpixels/sec
Unified Shaders 128 768
Texture Mapping Units 64 48
Render Output Units 16 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 55 nm 14 nm
Transistors 754 million 3300 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTS 150

Amazon.com

Check prices at:

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield