Compare any two graphics cards:
GeForce GTX 1050 vs GeForce GTX 260 216SP 55 nm
IntroThe GeForce GTX 1050 uses a 14 nm design. nVidia has set the core frequency at 1354 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this particular card. It features 640 SPUs along with 40 Texture Address Units and 32 Rasterization Operator Units.Compare all that to the GeForce GTX 260 216SP 55 nm, which comes with a clock frequency of 576 MHz and a GDDR3 memory speed of 999 MHz. It also features a 448-bit memory bus, and makes use of a 55 nm design. It is made up of 216 SPUs, 72 TAUs, and 28 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 1050 should perform a small bit faster than the GeForce GTX 260 216SP 55 nm overall. (explain)
Texel RateThe GeForce GTX 1050 will be much (more or less 31%) better at texture filtering than the GeForce GTX 260 216SP 55 nm. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 1050 is superior to the GeForce GTX 260 216SP 55 nm, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!