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GeForce GTX 1050 vs GeForce GTX 260 Core 216

Intro

The GeForce GTX 1050 comes with a GPU clock speed of 1354 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1750 MHz through a 128-bit bus. It also is comprised of 640 Stream Processors, 40 TAUs, and 32 ROPs.

Compare those specifications to the GeForce GTX 260 Core 216, which features a GPU core clock speed of 576 MHz, and 896 MB of GDDR3 memory running at 999 MHz through a 448-bit bus. It also features 216 SPUs, 72 TAUs, and 28 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 127 Watts (169%)

Memory Bandwidth

In theory, the GeForce GTX 1050 should be 3% faster than the GeForce GTX 260 Core 216 in general, due to its higher bandwidth. (explain)

GeForce GTX 1050 114688 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 2800 (3%)

Texel Rate

The GeForce GTX 1050 is a lot (approximately 31%) more effective at anisotropic filtering than the GeForce GTX 260 Core 216. (explain)

GeForce GTX 1050 54160 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 12688 (31%)

Pixel Rate

The GeForce GTX 1050 should be much (more or less 169%) faster with regards to AA than the GeForce GTX 260 Core 216, and also capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 27200 (169%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

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Model GeForce GTX 1050 GeForce GTX 260 Core 216
Manufacturer nVidia nVidia
Year October 2016 September 16, 2008
Code Name GP107-300 G200
Memory 2048 MB 896 MB
Core Speed 1354 MHz 576 MHz
Memory Speed 7000 MHz 1998 MHz
Power (Max TDP) 75 watts 202 watts
Bandwidth 114688 MB/sec 111888 MB/sec
Texel Rate 54160 Mtexels/sec 41472 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 16128 Mpixels/sec
Unified Shaders 640 216
Texture Mapping Units 40 72
Render Output Units 32 28
Bus Type GDDR5 GDDR3
Bus Width 128-bit 448-bit
Fab Process 14 nm 65 nm
Transistors 3300 million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12.0 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred over the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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