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GeForce GTX 1050 Ti vs GeForce GTX 560 Ti

Intro

The GeForce GTX 1050 Ti comes with a core clock frequency of 1290 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 128-bit bus, and uses a 14 nm design. It features 768 SPUs, 48 TAUs, and 32 Raster Operation Units.

Compare all that to the GeForce GTX 560 Ti, which uses a 40 nm design. nVidia has clocked the core frequency at 822 MHz. The GDDR5 memory works at a speed of 1002 MHz on this particular card. It features 384 SPUs as well as 64 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce GTX 560 Ti 3466 points
Difference: 4268 (123%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 95 Watts (127%)

Memory Bandwidth

Performance-wise, the GeForce GTX 560 Ti should in theory be a bit better than the GeForce GTX 1050 Ti in general. (explain)

GeForce GTX 560 Ti 128256 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 13568 (12%)

Texel Rate

The GeForce GTX 1050 Ti will be a little bit (approximately 18%) faster with regards to AF than the GeForce GTX 560 Ti. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 9312 (18%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 1050 Ti is superior to the GeForce GTX 560 Ti, by far. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 14976 (57%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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GeForce GTX 560 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 560 Ti
Manufacturer nVidia nVidia
Year October 2016 January 2011
Code Name GP107-400 GF114
Memory 4096 MB 1024 MB
Core Speed 1290 MHz 822 MHz
Memory Speed 7000 MHz 4008 MHz
Power (Max TDP) 75 watts 170 watts
Bandwidth 114688 MB/sec 128256 MB/sec
Texel Rate 61920 Mtexels/sec 52608 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 26304 Mpixels/sec
Unified Shaders 768 384
Texture Mapping Units 48 64
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 1950 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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