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GeForce GTX 1050 vs Radeon HD 5970

Intro

The GeForce GTX 1050 has a GPU clock speed of 1354 MHz, and the 2048 MB of GDDR5 RAM runs at 1750 MHz through a 128-bit bus. It also is made up of 640 Stream Processors, 40 Texture Address Units, and 32 ROPs.

Compare all of that to the Radeon HD 5970, which comes with GPU core speed of 725 MHz, and 1024 MB of GDDR5 memory running at 1000 MHz through a 256-bit bus. It also is comprised of 1600 Stream Processors, 160 Texture Address Units, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Radeon HD 5970 294 Watts
Difference: 219 Watts (292%)

Memory Bandwidth

In theory, the Radeon HD 5970 is 123% faster than the GeForce GTX 1050 in general, because of its higher bandwidth. (explain)

Radeon HD 5970 256000 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 141312 (123%)

Texel Rate

The Radeon HD 5970 is a lot (about 328%) faster with regards to AF than the GeForce GTX 1050. (explain)

Radeon HD 5970 232000 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 177840 (328%)

Pixel Rate

The Radeon HD 5970 is quite a bit (about 114%) faster with regards to full screen anti-aliasing than the GeForce GTX 1050, and capable of handling higher resolutions while still performing well. (explain)

Radeon HD 5970 92800 Mpixels/sec
GeForce GTX 1050 43328 Mpixels/sec
Difference: 49472 (114%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Radeon HD 5970
Manufacturer nVidia AMD
Year October 2016 November 2009
Code Name GP107-300 Hemlock XT
Memory 2048 MB 1024 MB (x2)
Core Speed 1354 MHz 725 MHz (x2)
Memory Speed 7000 MHz 4000 MHz (x2)
Power (Max TDP) 75 watts 294 watts
Bandwidth 114688 MB/sec 256000 MB/sec
Texel Rate 54160 Mtexels/sec 232000 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 92800 Mpixels/sec
Unified Shaders 640 1600 (x2)
Texture Mapping Units 40 160 (x2)
Render Output Units 32 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 14 nm 40 nm
Transistors 3300 million 2154 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1050

Amazon.com

Check prices at:

Radeon HD 5970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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