Compare any two graphics cards:
VS

GeForce GTX 1050 Ti vs Radeon HD 6990

Intro

The GeForce GTX 1050 Ti features a clock frequency of 1290 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 128-bit bus, and makes use of a 14 nm design. It features 768 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.

Compare those specifications to the Radeon HD 6990, which makes use of a 40 nm design. AMD has set the core speed at 830 MHz. The GDDR5 memory works at a speed of 1250 MHz on this particular card. It features 1536 SPUs along with 96 TAUs and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
Radeon HD 6990 5820 points
Difference: 1914 (33%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
Radeon HD 6990 375 Watts
Difference: 300 Watts (400%)

Memory Bandwidth

In theory, the Radeon HD 6990 should perform quite a bit faster than the GeForce GTX 1050 Ti in general. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 205312 (179%)

Texel Rate

The Radeon HD 6990 will be a lot (more or less 157%) better at anisotropic filtering than the GeForce GTX 1050 Ti. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 97440 (157%)

Pixel Rate

The Radeon HD 6990 is a lot (more or less 29%) better at full screen anti-aliasing than the GeForce GTX 1050 Ti, and also should be able to handle higher resolutions better. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GTX 1050 Ti 41280 Mpixels/sec
Difference: 11840 (29%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1050 Ti Radeon HD 6990
Manufacturer nVidia AMD
Year October 2016 March 2011
Code Name GP107-400 Antilles
Memory 4096 MB 2048 MB (x2)
Core Speed 1290 MHz 830 MHz (x2)
Memory Speed 7000 MHz 5000 MHz (x2)
Power (Max TDP) 75 watts 375 watts
Bandwidth 114688 MB/sec 320000 MB/sec
Texel Rate 61920 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 768 1536 (x2)
Texture Mapping Units 48 96 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 14 nm 40 nm
Transistors 3300 million 2640 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield