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GeForce GTX 1050 Ti vs Radeon HD 6990

Intro

The GeForce GTX 1050 Ti makes use of a 14 nm design. nVidia has set the core frequency at 1290 MHz. The GDDR5 RAM runs at a frequency of 1750 MHz on this card. It features 768 SPUs as well as 48 Texture Address Units and 32 Rasterization Operator Units.

Compare those specifications to the Radeon HD 6990, which features GPU core speed of 830 MHz, and 2048 MB of GDDR5 memory running at 1250 MHz through a 256-bit bus. It also is comprised of 1536 Stream Processors, 96 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
Radeon HD 6990 5820 points
Difference: 1914 (33%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
Radeon HD 6990 375 Watts
Difference: 300 Watts (400%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6990 should perform a lot faster than the GeForce GTX 1050 Ti in general. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 205312 (179%)

Texel Rate

The Radeon HD 6990 will be much (more or less 157%) better at anisotropic filtering than the GeForce GTX 1050 Ti. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 97440 (157%)

Pixel Rate

The Radeon HD 6990 should be much (more or less 29%) faster with regards to FSAA than the GeForce GTX 1050 Ti, and also will be able to handle higher resolutions more effectively. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GTX 1050 Ti 41280 Mpixels/sec
Difference: 11840 (29%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti Radeon HD 6990
Manufacturer nVidia AMD
Year October 2016 March 2011
Code Name GP107-400 Antilles
Memory 4096 MB 2048 MB (x2)
Core Speed 1290 MHz 830 MHz (x2)
Memory Speed 7000 MHz 5000 MHz (x2)
Power (Max TDP) 75 watts 375 watts
Bandwidth 114688 MB/sec 320000 MB/sec
Texel Rate 61920 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 768 1536 (x2)
Texture Mapping Units 48 96 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 14 nm 40 nm
Transistors 3300 million 2640 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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