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GeForce GTX 1050 vs Radeon HD 6790

Intro

The GeForce GTX 1050 has a clock speed of 1354 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 128-bit bus, and uses a 14 nm design. It features 640 SPUs, 40 TAUs, and 32 Raster Operation Units.

Compare those specs to the Radeon HD 6790, which comes with core clock speeds of 840 MHz on the GPU, and 1050 MHz on the 1024 MB of GDDR5 RAM. It features 800 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
Radeon HD 6790 2150 points
Difference: 4507 (210%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Radeon HD 6790 150 Watts
Difference: 75 Watts (100%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6790 will be 17% quicker than the GeForce GTX 1050 in general, due to its greater data rate. (explain)

Radeon HD 6790 134400 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 19712 (17%)

Texel Rate

The GeForce GTX 1050 will be quite a bit (approximately 61%) more effective at anisotropic filtering than the Radeon HD 6790. (explain)

GeForce GTX 1050 54160 Mtexels/sec
Radeon HD 6790 33600 Mtexels/sec
Difference: 20560 (61%)

Pixel Rate

The GeForce GTX 1050 will be quite a bit (about 222%) faster with regards to full screen anti-aliasing than the Radeon HD 6790, and also will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1050 43328 Mpixels/sec
Radeon HD 6790 13440 Mpixels/sec
Difference: 29888 (222%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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Radeon HD 6790

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Radeon HD 6790
Manufacturer nVidia AMD
Year October 2016 April 2011
Code Name GP107-300 Barts LE
Memory 2048 MB 1024 MB
Core Speed 1354 MHz 840 MHz
Memory Speed 7000 MHz 4200 MHz
Power (Max TDP) 75 watts 150 watts
Bandwidth 114688 MB/sec 134400 MB/sec
Texel Rate 54160 Mtexels/sec 33600 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 13440 Mpixels/sec
Unified Shaders 640 800
Texture Mapping Units 40 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 1700 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the interface width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon HD 6790

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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