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GeForce GTX 1050 Ti vs Radeon HD 6570 (OEM) 1GB

Intro

The GeForce GTX 1050 Ti comes with a core clock speed of 1290 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 128-bit bus, and makes use of a 14 nm design. It is made up of 768 SPUs, 48 Texture Address Units, and 32 ROPs.

Compare all of that to the Radeon HD 6570 (OEM) 1GB, which features core clock speeds of 650 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR3 memory. It features 480 SPUs as well as 24 Texture Address Units and 8 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
Radeon HD 6570 (OEM) 1GB 850 points
Difference: 6884 (810%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6570 (OEM) 1GB 50 Watts
GeForce GTX 1050 Ti 75 Watts
Difference: 25 Watts (50%)

Memory Bandwidth

Performance-wise, the GeForce GTX 1050 Ti should theoretically be quite a bit better than the Radeon HD 6570 (OEM) 1GB overall. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
Radeon HD 6570 (OEM) 1GB 28800 MB/sec
Difference: 85888 (298%)

Texel Rate

The GeForce GTX 1050 Ti will be much (more or less 297%) better at texture filtering than the Radeon HD 6570 (OEM) 1GB. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
Radeon HD 6570 (OEM) 1GB 15600 Mtexels/sec
Difference: 46320 (297%)

Pixel Rate

The GeForce GTX 1050 Ti should be much (about 694%) more effective at AA than the Radeon HD 6570 (OEM) 1GB, and should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
Radeon HD 6570 (OEM) 1GB 5200 Mpixels/sec
Difference: 36080 (694%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon HD 6570 (OEM) 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti Radeon HD 6570 (OEM) 1GB
Manufacturer nVidia AMD
Year October 2016 February 2011
Code Name GP107-400 Turks
Memory 4096 MB 1024 MB
Core Speed 1290 MHz 650 MHz
Memory Speed 7000 MHz 1800 MHz
Power (Max TDP) 75 watts 50 watts
Bandwidth 114688 MB/sec 28800 MB/sec
Texel Rate 61920 Mtexels/sec 15600 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 5200 Mpixels/sec
Unified Shaders 768 480
Texture Mapping Units 48 24
Render Output Units 32 8
Bus Type GDDR5 GDDR3
Bus Width 128-bit 128-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 715 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon HD 6570 (OEM) 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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