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GeForce GTX 1050 vs GeForce GTX 560

Intro

The GeForce GTX 1050 comes with a core clock speed of 1354 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 128-bit bus, and makes use of a 14 nm design. It is comprised of 640 SPUs, 40 TAUs, and 32 ROPs.

Compare those specs to the GeForce GTX 560, which has GPU clock speed of 810 MHz, and 1024 MB of GDDR5 memory set to run at 1001 MHz through a 256-bit bus. It also is made up of 336 Stream Processors, 56 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
GeForce GTX 560 3030 points
Difference: 3627 (120%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX 560 150 Watts
Difference: 75 Watts (100%)

Memory Bandwidth

In theory, the GeForce GTX 560 is 12% quicker than the GeForce GTX 1050 overall, because of its greater bandwidth. (explain)

GeForce GTX 560 128128 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 13440 (12%)

Texel Rate

The GeForce GTX 1050 should be a bit (more or less 19%) more effective at AF than the GeForce GTX 560. (explain)

GeForce GTX 1050 54160 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 8800 (19%)

Pixel Rate

The GeForce GTX 1050 should be quite a bit (approximately 67%) better at AA than the GeForce GTX 560, and should be capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 17408 (67%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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GeForce GTX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 560
Manufacturer nVidia nVidia
Year October 2016 May 2011
Code Name GP107-300 GF114
Memory 2048 MB 1024 MB
Core Speed 1354 MHz 810 MHz
Memory Speed 7000 MHz 4004 MHz
Power (Max TDP) 75 watts 150 watts
Bandwidth 114688 MB/sec 128128 MB/sec
Texel Rate 54160 Mtexels/sec 45360 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 25920 Mpixels/sec
Unified Shaders 640 336
Texture Mapping Units 40 56
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 1950 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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