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GeForce GTX 1050 vs GeForce GTX 560

Intro

The GeForce GTX 1050 has a core clock frequency of 1354 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 128-bit bus, and uses a 14 nm design. It features 640 SPUs, 40 Texture Address Units, and 32 Raster Operation Units.

Compare all of that to the GeForce GTX 560, which has a GPU core clock speed of 810 MHz, and 1024 MB of GDDR5 memory set to run at 1001 MHz through a 256-bit bus. It also features 336 SPUs, 56 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
GeForce GTX 560 3030 points
Difference: 3627 (120%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX 560 150 Watts
Difference: 75 Watts (100%)

Memory Bandwidth

In theory, the GeForce GTX 560 will be 12% faster than the GeForce GTX 1050 in general, due to its greater bandwidth. (explain)

GeForce GTX 560 128128 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 13440 (12%)

Texel Rate

The GeForce GTX 1050 is a bit (more or less 19%) better at texture filtering than the GeForce GTX 560. (explain)

GeForce GTX 1050 54160 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 8800 (19%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 1050 is the winner, by a large margin. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 17408 (67%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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GeForce GTX 560

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 560
Manufacturer nVidia nVidia
Year October 2016 May 2011
Code Name GP107-300 GF114
Memory 2048 MB 1024 MB
Core Speed 1354 MHz 810 MHz
Memory Speed 7000 MHz 4004 MHz
Power (Max TDP) 75 watts 150 watts
Bandwidth 114688 MB/sec 128128 MB/sec
Texel Rate 54160 Mtexels/sec 45360 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 25920 Mpixels/sec
Unified Shaders 640 336
Texture Mapping Units 40 56
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 1950 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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