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GeForce GTX 1050 Ti vs GeForce GTX 560 Ti 448

Intro

The GeForce GTX 1050 Ti has core clock speeds of 1290 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 768 SPUs as well as 48 Texture Address Units and 32 ROPs.

Compare all that to the GeForce GTX 560 Ti 448, which features a core clock speed of 732 MHz and a GDDR5 memory frequency of 900 MHz. It also uses a 320-bit memory bus, and uses a 40 nm design. It is comprised of 448 SPUs, 56 TAUs, and 40 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce GTX 560 Ti 448 4200 points
Difference: 3534 (84%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 135 Watts (180%)

Memory Bandwidth

The GeForce GTX 560 Ti 448 should in theory perform much faster than the GeForce GTX 1050 Ti overall. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 29312 (26%)

Texel Rate

The GeForce GTX 1050 Ti will be much (more or less 51%) more effective at anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 20928 (51%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 1050 Ti is the winner, by a large margin. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 12000 (41%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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GeForce GTX 560 Ti 448

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 560 Ti 448
Manufacturer nVidia nVidia
Year October 2016 December 2011
Code Name GP107-400 GF110
Memory 4096 MB 1280 MB
Core Speed 1290 MHz 732 MHz
Memory Speed 7000 MHz 3600 MHz
Power (Max TDP) 75 watts 210 watts
Bandwidth 114688 MB/sec 144000 MB/sec
Texel Rate 61920 Mtexels/sec 40992 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 29280 Mpixels/sec
Unified Shaders 768 448
Texture Mapping Units 48 56
Render Output Units 32 40
Bus Type GDDR5 GDDR5
Bus Width 128-bit 320-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 3000 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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