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GeForce GTX 1050 Ti vs GeForce GTX Titan

Intro

The GeForce GTX 1050 Ti has a clock frequency of 1290 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 128-bit memory bus, and uses a 14 nm design. It is comprised of 768 SPUs, 48 TAUs, and 32 ROPs.

Compare all that to the GeForce GTX Titan, which comes with a core clock frequency of 837 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 384-bit memory bus, and makes use of a 28 nm design. It features 2688 SPUs, 224 TAUs, and 48 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
GeForce GTX 1050 Ti 7734 points
Difference: 2428 (31%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTX Titan 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

In theory, the GeForce GTX Titan is 151% quicker than the GeForce GTX 1050 Ti in general, due to its greater bandwidth. (explain)

GeForce GTX Titan 288384 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 173696 (151%)

Texel Rate

The GeForce GTX Titan is much (approximately 203%) better at AF than the GeForce GTX 1050 Ti. (explain)

GeForce GTX Titan 187488 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 125568 (203%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 1050 Ti is the winner, though not by far. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX Titan 40176 Mpixels/sec
Difference: 1104 (3%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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GeForce GTX Titan

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX Titan
Manufacturer nVidia nVidia
Year October 2016 February 2013
Code Name GP107-400 GK110
Memory 4096 MB 6144 MB
Core Speed 1290 MHz 837 MHz
Memory Speed 7000 MHz 6008 MHz
Power (Max TDP) 75 watts 250 watts
Bandwidth 114688 MB/sec 288384 MB/sec
Texel Rate 61920 Mtexels/sec 187488 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 40176 Mpixels/sec
Unified Shaders 768 2688
Texture Mapping Units 48 224
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 384-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transported across the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX Titan

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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