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GeForce GTX 1050 vs Geforce GTX 770

Intro

The GeForce GTX 1050 features a core clock speed of 1354 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 128-bit memory bus, and uses a 14 nm design. It is made up of 640 SPUs, 40 Texture Address Units, and 32 Raster Operation Units.

Compare all of that to the Geforce GTX 770, which has core clock speeds of 1046 MHz on the GPU, and 1753 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 770 7854 points
GeForce GTX 1050 6657 points
Difference: 1197 (18%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Geforce GTX 770 230 Watts
Difference: 155 Watts (207%)

Memory Bandwidth

Performance-wise, the Geforce GTX 770 should in theory be a lot superior to the GeForce GTX 1050 in general. (explain)

Geforce GTX 770 224384 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 109696 (96%)

Texel Rate

The Geforce GTX 770 will be a lot (more or less 147%) more effective at AF than the GeForce GTX 1050. (explain)

Geforce GTX 770 133888 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 79728 (147%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 1050 is the winner, by far. (explain)

GeForce GTX 1050 43328 Mpixels/sec
Geforce GTX 770 33472 Mpixels/sec
Difference: 9856 (29%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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Geforce GTX 770

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Geforce GTX 770
Manufacturer nVidia nVidia
Year October 2016 May 2013
Code Name GP107-300 GK104
Memory 2048 MB 2048 MB
Core Speed 1354 MHz 1046 MHz
Memory Speed 7000 MHz 7012 MHz
Power (Max TDP) 75 watts 230 watts
Bandwidth 114688 MB/sec 224384 MB/sec
Texel Rate 54160 Mtexels/sec 133888 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 33472 Mpixels/sec
Unified Shaders 640 1536
Texture Mapping Units 40 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (counted in megabytes per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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