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GeForce GTX 1050 vs Geforce GTX 770

Intro

The GeForce GTX 1050 makes use of a 14 nm design. nVidia has set the core speed at 1354 MHz. The GDDR5 RAM runs at a speed of 1750 MHz on this model. It features 640 SPUs as well as 40 Texture Address Units and 32 Rasterization Operator Units.

Compare all of that to the Geforce GTX 770, which features a core clock frequency of 1046 MHz and a GDDR5 memory frequency of 1753 MHz. It also uses a 256-bit bus, and uses a 28 nm design. It features 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 770 7854 points
GeForce GTX 1050 6657 points
Difference: 1197 (18%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Geforce GTX 770 230 Watts
Difference: 155 Watts (207%)

Memory Bandwidth

In theory, the Geforce GTX 770 should perform much faster than the GeForce GTX 1050 in general. (explain)

Geforce GTX 770 224384 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 109696 (96%)

Texel Rate

The Geforce GTX 770 is much (approximately 147%) better at texture filtering than the GeForce GTX 1050. (explain)

Geforce GTX 770 133888 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 79728 (147%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 1050 is superior to the Geforce GTX 770, by a large margin. (explain)

GeForce GTX 1050 43328 Mpixels/sec
Geforce GTX 770 33472 Mpixels/sec
Difference: 9856 (29%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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Geforce GTX 770

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Geforce GTX 770
Manufacturer nVidia nVidia
Year October 2016 May 2013
Code Name GP107-300 GK104
Memory 2048 MB 2048 MB
Core Speed 1354 MHz 1046 MHz
Memory Speed 7000 MHz 7012 MHz
Power (Max TDP) 75 watts 230 watts
Bandwidth 114688 MB/sec 224384 MB/sec
Texel Rate 54160 Mtexels/sec 133888 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 33472 Mpixels/sec
Unified Shaders 640 1536
Texture Mapping Units 40 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Geforce GTX 770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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