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GeForce GTX 1050 Ti vs GeForce GTX 960M

Intro

The GeForce GTX 1050 Ti has a clock frequency of 1290 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 128-bit bus, and uses a 14 nm design. It features 768 SPUs, 48 TAUs, and 32 Raster Operation Units.

Compare all of that to the GeForce GTX 960M, which comes with core clock speeds of 1096 MHz on the GPU, and 1000 MHz on the 2048 MB of GDDR5 memory. It features 640 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce GTX 960M 4350 points
Difference: 3384 (78%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960M 65 Watts
GeForce GTX 1050 Ti 75 Watts
Difference: 10 Watts (15%)

Memory Bandwidth

In theory, the GeForce GTX 1050 Ti is 79% faster than the GeForce GTX 960M overall, because of its higher data rate. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 50688 (79%)

Texel Rate

The GeForce GTX 1050 Ti will be quite a bit (about 41%) more effective at AF than the GeForce GTX 960M. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce GTX 960M 43840 Mtexels/sec
Difference: 18080 (41%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 1050 Ti is superior to the GeForce GTX 960M, by a large margin. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 23744 (135%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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GeForce GTX 960M

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 960M
Manufacturer nVidia nVidia
Year October 2016 March 12 2015
Code Name GP107-400 GM107
Memory 4096 MB 2048 MB
Core Speed 1290 MHz 1096 MHz
Memory Speed 7000 MHz 4000 MHz
Power (Max TDP) 75 watts 65 watts
Bandwidth 114688 MB/sec 64000 MB/sec
Texel Rate 61920 Mtexels/sec 43840 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 17536 Mpixels/sec
Unified Shaders 768 640
Texture Mapping Units 48 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 960M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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