Compare any two graphics cards:
GeForce GTX 1050 vs Radeon R5 M230
IntroThe GeForce GTX 1050 makes use of a 14 nm design. nVidia has set the core frequency at 1354 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this model. It features 640 SPUs along with 40 TAUs and 32 ROPs.Compare those specs to the Radeon R5 M230, which comes with GPU clock speed of 780 MHz, and 2048 MB of DDR3 memory running at 1000 MHz through a 64-bit bus. It also is made up of 320 Stream Processors, 20 TAUs, and 4 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the GeForce GTX 1050 should be much faster than the Radeon R5 M230 overall. (explain)
Texel RateThe GeForce GTX 1050 should be a lot (approximately 247%) faster with regards to anisotropic filtering than the Radeon R5 M230. (explain)
Pixel RateThe GeForce GTX 1050 is much (more or less 1289%) better at anti-aliasing than the Radeon R5 M230, and also will be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported over the external memory interface within a second. The number is worked out by multiplying the interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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