Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 1050 vs GeForce GTX 280

Intro

The GeForce GTX 1050 comes with a clock speed of 1354 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit bus, and uses a 14 nm design. It is comprised of 640 SPUs, 40 Texture Address Units, and 32 ROPs.

Compare all of that to the GeForce GTX 280, which uses a 65 nm design. nVidia has set the core speed at 602 MHz. The GDDR3 memory works at a frequency of 1107 MHz on this specific card. It features 240 SPUs along with 80 TAUs and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX 280 236 Watts
Difference: 161 Watts (215%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 280 should in theory be much better than the GeForce GTX 1050 overall. (explain)

GeForce GTX 280 141696 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 27008 (24%)

Texel Rate

The GeForce GTX 1050 will be just a bit (approximately 12%) faster with regards to AF than the GeForce GTX 280. (explain)

GeForce GTX 1050 54160 Mtexels/sec
GeForce GTX 280 48160 Mtexels/sec
Difference: 6000 (12%)

Pixel Rate

The GeForce GTX 1050 should be much (approximately 125%) faster with regards to full screen anti-aliasing than the GeForce GTX 280, and also should be able to handle higher resolutions more effectively. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 280 19264 Mpixels/sec
Difference: 24064 (125%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1050 GeForce GTX 280
Manufacturer nVidia nVidia
Year October 2016 June 17, 2008
Code Name GP107-300 G200
Memory 2048 MB 1024 MB
Core Speed 1354 MHz 602 MHz
Memory Speed 7000 MHz 2214 MHz
Power (Max TDP) 75 watts 236 watts
Bandwidth 114688 MB/sec 141696 MB/sec
Texel Rate 54160 Mtexels/sec 48160 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 19264 Mpixels/sec
Unified Shaders 640 240
Texture Mapping Units 40 80
Render Output Units 32 32
Bus Type GDDR5 GDDR3
Bus Width 128-bit 512-bit
Fab Process 14 nm 65 nm
Transistors 3300 million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12.0 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.1

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield