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GeForce GTX 1050 Ti vs GeForce GTX 260 216SP 55 nm

Intro

The GeForce GTX 1050 Ti comes with a clock speed of 1290 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 128-bit memory bus, and uses a 14 nm design. It is comprised of 768 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.

Compare that to the GeForce GTX 260 216SP 55 nm, which features core speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 216 SPUs along with 72 TAUs and 28 Rasterization Operator Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTX 260 216SP 55 nm 171 Watts
Difference: 96 Watts (128%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1050 Ti will be 3% quicker than the GeForce GTX 260 216SP 55 nm overall, due to its higher bandwidth. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
GeForce GTX 260 216SP 55 nm 111888 MB/sec
Difference: 2800 (3%)

Texel Rate

The GeForce GTX 1050 Ti will be a lot (more or less 49%) faster with regards to texture filtering than the GeForce GTX 260 216SP 55 nm. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
Difference: 20448 (49%)

Pixel Rate

The GeForce GTX 1050 Ti will be much (more or less 156%) faster with regards to full screen anti-aliasing than the GeForce GTX 260 216SP 55 nm, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 25152 (156%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 260 216SP 55 nm
Manufacturer nVidia nVidia
Year October 2016 December 22, 2008
Code Name GP107-400 G200b
Memory 4096 MB 896 MB
Core Speed 1290 MHz 576 MHz
Memory Speed 7000 MHz 1998 MHz
Power (Max TDP) 75 watts 171 watts
Bandwidth 114688 MB/sec 111888 MB/sec
Texel Rate 61920 Mtexels/sec 41472 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 16128 Mpixels/sec
Unified Shaders 768 216
Texture Mapping Units 48 72
Render Output Units 32 28
Bus Type GDDR5 GDDR3
Bus Width 128-bit 448-bit
Fab Process 14 nm 55 nm
Transistors 3300 million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12.0 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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