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GeForce GTX 1050 vs GeForce GTX 470

Intro

The GeForce GTX 1050 uses a 14 nm design. nVidia has clocked the core speed at 1354 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this specific card. It features 640 SPUs along with 40 Texture Address Units and 32 Rasterization Operator Units.

Compare all that to the GeForce GTX 470, which features core clock speeds of 607 MHz on the GPU, and 837 MHz on the 1280 MB of GDDR5 RAM. It features 448 SPUs along with 56 Texture Address Units and 40 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
GeForce GTX 470 2937 points
Difference: 3720 (127%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX 470 215 Watts
Difference: 140 Watts (187%)

Memory Bandwidth

In theory, the GeForce GTX 470 should be just a bit faster than the GeForce GTX 1050 overall. (explain)

GeForce GTX 470 133920 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 19232 (17%)

Texel Rate

The GeForce GTX 1050 is much (more or less 59%) more effective at texture filtering than the GeForce GTX 470. (explain)

GeForce GTX 1050 54160 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 20168 (59%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 1050 is the winner, and very much so. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 19048 (78%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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GeForce GTX 470

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 470
Manufacturer nVidia nVidia
Year October 2016 March 2010
Code Name GP107-300 GF100
Memory 2048 MB 1280 MB
Core Speed 1354 MHz 607 MHz
Memory Speed 7000 MHz 3348 MHz
Power (Max TDP) 75 watts 215 watts
Bandwidth 114688 MB/sec 133920 MB/sec
Texel Rate 54160 Mtexels/sec 33992 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 24280 Mpixels/sec
Unified Shaders 640 448
Texture Mapping Units 40 56
Render Output Units 32 40
Bus Type GDDR5 GDDR5
Bus Width 128-bit 320-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 3000 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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