Compare any two graphics cards:
VS

GeForce GTX 1050 Ti vs GeForce GTX 460 1GB

Intro

The GeForce GTX 1050 Ti has a GPU core speed of 1290 MHz, and the 4096 MB of GDDR5 memory is set to run at 1750 MHz through a 128-bit bus. It also is made up of 768 SPUs, 48 TAUs, and 32 ROPs.

Compare those specifications to the GeForce GTX 460 1GB, which comes with a core clock frequency of 675 MHz and a GDDR5 memory speed of 900 MHz. It also uses a 256-bit bus, and makes use of a 40 nm design. It is made up of 336 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTX 460 1GB 160 Watts
Difference: 85 Watts (113%)

Memory Bandwidth

The GeForce GTX 460 1GB should in theory be a small bit faster than the GeForce GTX 1050 Ti overall. (explain)

GeForce GTX 460 1GB 115200 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 512 (0%)

Texel Rate

The GeForce GTX 1050 Ti should be much (approximately 64%) more effective at anisotropic filtering than the GeForce GTX 460 1GB. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce GTX 460 1GB 37800 Mtexels/sec
Difference: 24120 (64%)

Pixel Rate

The GeForce GTX 1050 Ti should be much (approximately 91%) better at AA than the GeForce GTX 460 1GB, and should be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 460 1GB 21600 Mpixels/sec
Difference: 19680 (91%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 460 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1050 Ti GeForce GTX 460 1GB
Manufacturer nVidia nVidia
Year October 2016 July 2010
Code Name GP107-400 GF104
Memory 4096 MB 1024 MB
Core Speed 1290 MHz 675 MHz
Memory Speed 7000 MHz 3600 MHz
Power (Max TDP) 75 watts 160 watts
Bandwidth 114688 MB/sec 115200 MB/sec
Texel Rate 61920 Mtexels/sec 37800 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 21600 Mpixels/sec
Unified Shaders 768 336
Texture Mapping Units 48 56
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 1950 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transferred across the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 460 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield