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GeForce GTX 1050 vs GeForce GTX 560 Ti

Intro

The GeForce GTX 1050 makes use of a 14 nm design. nVidia has clocked the core frequency at 1354 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this specific model. It features 640 SPUs as well as 40 Texture Address Units and 32 Rasterization Operator Units.

Compare all that to the GeForce GTX 560 Ti, which features GPU clock speed of 822 MHz, and 1024 MB of GDDR5 memory set to run at 1002 MHz through a 256-bit bus. It also is comprised of 384 SPUs, 64 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
GeForce GTX 560 Ti 3466 points
Difference: 3191 (92%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 95 Watts (127%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 560 Ti should in theory be a little bit better than the GeForce GTX 1050 in general. (explain)

GeForce GTX 560 Ti 128256 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 13568 (12%)

Texel Rate

The GeForce GTX 1050 will be a little bit (more or less 3%) faster with regards to texture filtering than the GeForce GTX 560 Ti. (explain)

GeForce GTX 1050 54160 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 1552 (3%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 1050 is a better choice, by far. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 17024 (65%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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GeForce GTX 560 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 560 Ti
Manufacturer nVidia nVidia
Year October 2016 January 2011
Code Name GP107-300 GF114
Memory 2048 MB 1024 MB
Core Speed 1354 MHz 822 MHz
Memory Speed 7000 MHz 4008 MHz
Power (Max TDP) 75 watts 170 watts
Bandwidth 114688 MB/sec 128256 MB/sec
Texel Rate 54160 Mtexels/sec 52608 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 26304 Mpixels/sec
Unified Shaders 640 384
Texture Mapping Units 40 64
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 1950 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the interface width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 560 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 1050 vs GeForce GTX 560 Ti”
Daren Peters says:

Well i have both cards and the gtx 560 ti way out performs the 1050.The 1050 barely plays any of the games I like on low settings and the 560 plays them fine on medium to high yet all the reviews say otherwise

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