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GeForce GTX 1050 vs GeForce GTX 560 Ti

Intro

The GeForce GTX 1050 uses a 14 nm design. nVidia has clocked the core speed at 1354 MHz. The GDDR5 memory works at a speed of 1750 MHz on this specific card. It features 640 SPUs as well as 40 Texture Address Units and 32 ROPs.

Compare those specs to the GeForce GTX 560 Ti, which comes with a clock speed of 822 MHz and a GDDR5 memory speed of 1002 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It features 384 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
GeForce GTX 560 Ti 3466 points
Difference: 3191 (92%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 95 Watts (127%)

Memory Bandwidth

In theory, the GeForce GTX 560 Ti should be 12% faster than the GeForce GTX 1050 in general, due to its greater data rate. (explain)

GeForce GTX 560 Ti 128256 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 13568 (12%)

Texel Rate

The GeForce GTX 1050 will be a little bit (about 3%) faster with regards to texture filtering than the GeForce GTX 560 Ti. (explain)

GeForce GTX 1050 54160 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 1552 (3%)

Pixel Rate

The GeForce GTX 1050 will be much (approximately 65%) better at AA than the GeForce GTX 560 Ti, and also will be capable of handling higher screen resolutions better. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 17024 (65%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

GeForce GTX 560 Ti

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 560 Ti
Manufacturer nVidia nVidia
Year October 2016 January 2011
Code Name GP107-300 GF114
Memory 2048 MB 1024 MB
Core Speed 1354 MHz 822 MHz
Memory Speed 7000 MHz 4008 MHz
Power (Max TDP) 75 watts 170 watts
Bandwidth 114688 MB/sec 128256 MB/sec
Texel Rate 54160 Mtexels/sec 52608 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 26304 Mpixels/sec
Unified Shaders 640 384
Texture Mapping Units 40 64
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 1950 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

GeForce GTX 560 Ti

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 1050 vs GeForce GTX 560 Ti”
Daren Peters says:

Well i have both cards and the gtx 560 ti way out performs the 1050.The 1050 barely plays any of the games I like on low settings and the 560 plays them fine on medium to high yet all the reviews say otherwise

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