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GeForce GTX 1050 vs GeForce GTX 560 Ti


Intro

The GeForce GTX 1050 features a GPU clock speed of 1354 MHz, and the 2048 MB of GDDR5 RAM runs at 1750 MHz through a 128-bit bus. It also features 640 Stream Processors, 40 TAUs, and 32 ROPs.

Compare those specs to the GeForce GTX 560 Ti, which uses a 40 nm design. nVidia has set the core speed at 822 MHz. The GDDR5 memory runs at a speed of 1002 MHz on this particular model. It features 384 SPUs as well as 64 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6740 points
GeForce GTX 560 Ti 3470 points
Difference: 3270 (94%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 95 Watts (127%)

Memory Bandwidth

In theory, the GeForce GTX 560 Ti should perform just a bit faster than the GeForce GTX 1050 in general. (explain)

GeForce GTX 560 Ti 128256 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 13568 (12%)

Texel Rate

The GeForce GTX 1050 will be just a bit (approximately 3%) better at texture filtering than the GeForce GTX 560 Ti. (explain)

GeForce GTX 1050 54160 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 1552 (3%)

Pixel Rate

The GeForce GTX 1050 will be quite a bit (approximately 65%) more effective at full screen anti-aliasing than the GeForce GTX 560 Ti, and should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 17024 (65%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

GeForce GTX 560 Ti

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 560 Ti
Manufacturer nVidia nVidia
Year October 2016 January 2011
Code Name GP107-300 GF114
Memory 2048 MB 1024 MB
Core Speed 1354 MHz 822 MHz
Memory Speed 7000 MHz 4008 MHz
Power (Max TDP) 75 watts 170 watts
Bandwidth 114688 MB/sec 128256 MB/sec
Texel Rate 54160 Mtexels/sec 52608 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 26304 Mpixels/sec
Unified Shaders 640 384
Texture Mapping Units 40 64
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 1950 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1050

Amazon.com

GeForce GTX 560 Ti

Amazon.com

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 1050 vs GeForce GTX 560 Ti”
Daren Peters says:

Well i have both cards and the gtx 560 ti way out performs the 1050.The 1050 barely plays any of the games I like on low settings and the 560 plays them fine on medium to high yet all the reviews say otherwise

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