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GeForce GTX 1050 vs Radeon HD 6990

Intro

The GeForce GTX 1050 has a core clock speed of 1354 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit memory bus, and uses a 14 nm design. It features 640 SPUs, 40 TAUs, and 32 ROPs.

Compare those specs to the Radeon HD 6990, which comes with clock speeds of 830 MHz on the GPU, and 1250 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs as well as 96 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
Radeon HD 6990 5820 points
Difference: 837 (14%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Radeon HD 6990 375 Watts
Difference: 300 Watts (400%)

Memory Bandwidth

The Radeon HD 6990 should theoretically perform much faster than the GeForce GTX 1050 overall. (explain)

Radeon HD 6990 320000 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 205312 (179%)

Texel Rate

The Radeon HD 6990 is quite a bit (approximately 194%) better at AF than the GeForce GTX 1050. (explain)

Radeon HD 6990 159360 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 105200 (194%)

Pixel Rate

If using a high resolution is important to you, then the Radeon HD 6990 is a better choice, and very much so. (explain)

Radeon HD 6990 53120 Mpixels/sec
GeForce GTX 1050 43328 Mpixels/sec
Difference: 9792 (23%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Radeon HD 6990
Manufacturer nVidia AMD
Year October 2016 March 2011
Code Name GP107-300 Antilles
Memory 2048 MB 2048 MB (x2)
Core Speed 1354 MHz 830 MHz (x2)
Memory Speed 7000 MHz 5000 MHz (x2)
Power (Max TDP) 75 watts 375 watts
Bandwidth 114688 MB/sec 320000 MB/sec
Texel Rate 54160 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 640 1536 (x2)
Texture Mapping Units 40 96 (x2)
Render Output Units 32 32 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 14 nm 40 nm
Transistors 3300 million 2640 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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