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GeForce GTX 1050 vs Radeon R7 250

Intro

The GeForce GTX 1050 has a clock speed of 1354 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit bus, and uses a 14 nm design. It is comprised of 640 SPUs, 40 Texture Address Units, and 32 Raster Operation Units.

Compare those specifications to the Radeon R7 250, which comes with a GPU core clock speed of 1000 MHz, and 1024 MB of GDDR5 memory running at 1150 MHz through a 128-bit bus. It also is comprised of 384 Stream Processors, 24 TAUs, and 8 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
Radeon R7 250 1836 points
Difference: 4821 (263%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250 65 Watts
GeForce GTX 1050 75 Watts
Difference: 10 Watts (15%)

Memory Bandwidth

The GeForce GTX 1050 should in theory be much faster than the Radeon R7 250 overall. (explain)

GeForce GTX 1050 114688 MB/sec
Radeon R7 250 73600 MB/sec
Difference: 41088 (56%)

Texel Rate

The GeForce GTX 1050 should be quite a bit (more or less 126%) better at texture filtering than the Radeon R7 250. (explain)

GeForce GTX 1050 54160 Mtexels/sec
Radeon R7 250 24000 Mtexels/sec
Difference: 30160 (126%)

Pixel Rate

The GeForce GTX 1050 should be quite a bit (more or less 442%) better at FSAA than the Radeon R7 250, and capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 1050 43328 Mpixels/sec
Radeon R7 250 8000 Mpixels/sec
Difference: 35328 (442%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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Radeon R7 250

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Radeon R7 250
Manufacturer nVidia AMD
Year October 2016 October 2013
Code Name GP107-300 Oland XT
Memory 2048 MB 1024 MB
Core Speed 1354 MHz 1000 MHz
Memory Speed 7000 MHz 4600 MHz
Power (Max TDP) 75 watts 65 watts
Bandwidth 114688 MB/sec 73600 MB/sec
Texel Rate 54160 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 8000 Mpixels/sec
Unified Shaders 640 384
Texture Mapping Units 40 24
Render Output Units 32 8
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 1040 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon R7 250

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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